Every member must read and understand the Rules of the ArkSurvivalists Role Playing server for Xbox One. It is encouraged that members read all rules to maximize the entertainment & experience for all players.
Members of ArkSurvivalists will not tolerate any form of intentional harassment, discrimination, or racism, directed to or from, any member of the server. Extreme cases will follow a formal hearing in private.
This is a mature community. Verbal interaction is not governed.
All members are granted an open door policy towards all members of staff.
Please take into consideration the experience of other players. We do not tolerate Wipes, Ruining, or any other type of unethical actions leading to another player’s ‘extinction’. This also includes respecting other players.
This is a Role-Playing server. That said you MUST stay in character during encounters with players. More information on the subject located at [Section II.1].
Administers are responsible for the leadership of the community as a whole. Each leader has a role and a rank. It is the job of the administer to encourage growth in the community as well as fulfill assessments they are assigned.
As this is a community, it is encouraged that all members report any suspicious acts of rule breaking of any kind to a member of Staff. You can find a list of staff by clicking Here.
It is recommended that each member recall the purpose of the server rules. This community is built to entertain a unique experience to role-play with others on Ark: Survival Evolved, and through the server rules, the staff can govern a safe and enjoyable server for all to appreciate.
When involved in ANY raid, you must leave a note stating why the raid was initiated and who was involved. This applies to all situations in which the victim is not present during the raid, or has lack of knowledge proceeding your attack. This is strictly enforced.
Forum activity is encouraged but not mandatory. However, an introductory post MUST be filled and posted in order to gain acceptance to our community server. To apply, visit arksurvivalists.enjin.com and head to the "Server Application" section.
Members must verbally accept the code of conduct in the interview in order to be accepted into the server.
The Terms of Service offers an expansive insight on the community rules. It is strongly encouraged that applicants/members of the community review all the rules; however reading the bolded prompts will brief the rules enough for you to understand the full server rules.
Table of Contents
Section I: Server Rules
Section II: Role-Playing
Section III: Kill on Sight Rights
Section IV: Base Attacking/Raiding
Section V: Base Related Concepts
Section I: Server Rules
Xbox Server Hosting is limited when it comes to governing specific situations. This section consists of a list of rules that are strictly enforced, and could result in unwanted action if not followed properly.
You must appear Offline when playing on the server.
This is to avoid random players/friends from joining.
You may not invite players that are not accepted into the server.
Any member that has not formally filed an application, gained acceptance, then successfully interviewed and accepted by an Admin will be kicked if seen online the server.
Leaders will search for the member that may have allowed that member in the server. If the player associated with that random is found, Admins will confront the player and one of the following will occur:
The player forgot to appear offline, and will be given a warning.
The player intentionally invited the player, and will be issued necessary penalty.
You may not transfer/download characters to the server.
Administers have the ability to see the GamerTags & Levels of all characters on the ARK. They can also see transfers. Infringement of this rule could result in heavy penalties.
Higher-level players may not rob/attack level 15’s or less, and vice versa.
If you are a level greater than 15, you must avoid hostile contact or action with anyone under that level. This goes the other way around as well, level 15’s may not try to rob or provoke hostilities with a higher level than 15.
If someone breaks this rule against you and provokes violence towards you, you may defend yourself as necessary. You may be asked to explain the situation in a hearing given this be the case.
Exceptions to this rule include:
If the players are engaged in an active tribe vs. tribe war.
If the players have active Kill on Sight (KoS) rights on one another between their tribes. [See Section ***]
You may NOT kill or loot sleeping bodies.
If you find a player asleep in the world, be they are in a base or not, you may not loot or steal from their body. There are no exceptions.
This also includes relocating someone’s sleeping body in order to get it killed.
Only one forum account per user.
This states that forum accounts are limited to an individual person.
If you wish to create a new character, simply apply for a new character with the same forum user.
Section II: Role-Playing Rules
Roleplaying is the acting out or performance of a particular role with regard to a person's behavior in a particular context. As a role-playing server, it is frowned upon to not be in character. This section covers all rule role-playing related.
You must act & speak in character at all times when encountering unknown players.
You are not allowed to speak OOC (Out of Character) unless properly approved by staff.
We expect you to know when it is appropriate to talk OOC & when it is appropriate to speak in character.
Party Chat is not allowed, along with any/all other third party chats. You must remain in game chat while on the server.
Power-Gaming & Metagaming are strictly forbidden.
Power Gaming is the act of forcing an action or state on another player.
Examples include telling the players that you had cut off their arm. The player would be drastically altered in play and will have no say in it.
Meta Gaming is any strategy, action or method used in a game, which uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game.
An example of Meta-Gaming would be to observe a base location on the forums then proceeding to head to that base with intention to raid or infiltrate.
Another example of Meta-Gaming would be to use the Tribe Logs as a means of gathering information in character.
This, however, doesn’t include case reasons for using Tribe Logs. If a ‘griefer’ attacked a member, that member would be allowed to use the Tribe Log to find the culprit.
Combat Logging is forbidden.
Combat Logging is the act of logging out during a hostile role-play scenario to provide an advantage to you.
If a player sincerely needs to log out during a hostile encounter, they must first ask OOC. That player may NOT use this exception to their advantage by lying. Penalties are strong for those who get caught lying.
You also may not logout after committing a hostile act for at least twenty minutes.
Your character didn’t die; she/he recovered from a “critical wound”.
If killed, your character instead assumes recovery from a “critical wound” rather than death. This means that whilst you still CAN remember who killed you and why, you will lose any KoS Rights you had when you were killed, including rights on those who killed you.
New Life Rule: After ‘death’, you must remain 1 grid square’s length of distance away from your death location, for 15 minutes time.
If your cause of death was due to server related crashes or a glitch, you may as staff permission to recover your things and resume as if nothing happened.
This includes during a raid. If you are in a raid and get killed, you may not return for 15 minutes. This includes if your base is being raided.
Section III: Kill on Sight Rules
Kill on Sight, or KoS, is the act of engaging a player or tribe at the first sight. This is not allowed, as a general rule; however, there are exceptions. This section will cover any means KoS and explain how rights for KoS can be granted.
You are not allowed to engage another player without interaction via talk or text.
You may not kill on first Sight. If you wish to attack another player you must first make a demand, then state a consequence for failure to comply. This is referred to as initiating hostilities.
An example for a demand/consequence would be, “Give me your food” (demand) or “I will kill you” (consequence)
Killing is a Last Resort.
Refrain from “critically wounding” someone
KoS Rights are voided when one of the following occur:
List of reasons for KoS Right Loss
You are killed by that player (exception in tribe war).
If two or more tribes are in an active war/battle, KoS rights remain solid until 2 hours after said battle.
Either member of that KoS initiation loses means to fight/defend.
2 hours time passes.
You can gain KoS Rights by initiating hostilities with a member or tribe.
This includes the demand/consequence procedure as well as any act of unethical violence. (Unethical meaning a rule breaker.)
You have the right to defend yourself by any means give that player breaks a rule. However be prepared to present the occurrence via a formal hearing.
KoS Rights can either be given on a Tribe scale or a Member vs. Member scale.
Be sure that it is 100% confirmed that you are in an active war with a tribe before you assume KoS Rights with a tribe.
KoS Rights with an individual are different. Refer to the above to see what includes causes for PvP KoS Rights.
You may take hostages, but consider the following:
If you take an active hostage, you may only kill that hostage if they are listed as an active KoS Target for your tribe/person.
You may only hold a hostage for no more than 6 hours.
We encourage that you RP with the hostage. Make an effort to allow the experience to be enjoyable for both characters. This goes under Rule No. 5 of the Code of Conduct.
Flyers in PVP
Refer to Section IV, sub-Section 8
Section IV: Base Attack/Raiding Rules
When attacking/raiding another player’s base, you must abide by a few limitations. These limitations are enforced in order to create the best experience for our server members, and were created with intent to use as little governing as possible without the sacrifice of entertainment.
Raiding is defined in this section as any means to destroy a structure (or section of structure) in order to take anything from a base that is not yours. This also includes bases with doors left open for easier access.
If you do choose to raid someone, you must follow the guidelines listed below.
You must leave a note containing your reason OR clue for raiding:
i.e. "You find a bit of medical powder on the floor and only your narcotics were stolen".
This rule only applies during an offline raid, OR the player was not aware or present at the time.
You must fill out a raid form prior to the raid using one of the following methods:
Discord (Copy/Paste the template on the Discord server and send it to an admin via private message)
Exceptions to this rule are if you steal from containers left out in the open, including boxes, crop plots, generators, smithies, fabricators, etc. These items are exempt if they not IN a building.
You must have a valid Role-Play reason to raid, or follow KoS guidelines with demand & consequence.
You may not raid the same person more than once per week.
This is to allow the player to recover properly.
An exception is war.
You may only damage tames & sentries of which are a direct threat to you.
No killing passive tames, as these do not pose a threat.
Although, passive tames may be tranquilized in order to gain access to inventory.
If a tame is killed whilst trying to be tranquilized, state the reasons in your note.
If an auto turret is not attacking you, leave it alone until it poses a threat.
Any players found asleep during a raid must remain untouched & not looted.
This falls under Section (I.5) (A).
This also includes if a player disconnects from the server during a raid. You may not attack that player until they wake.
We would much rather you ask that player if it were really a disconnection or if they were Combat Logging [See Section (II)(3)], but if it is unclear of the truth, see an admin.
You must cause as little damage as possible when raiding.
This is self-explanatory. Avoid causing too much collateral damage (explosives), to the best of your ability.
There are limitations when using Demand & Consequences as your reasoning for raiding a base.
When you use this strategy towards another player you should consider the following limitation:
You may only kill tames or destroy structures within reason. If the demand is met, you lose the right.
You must leave that player alone if the demand is met.
Wars are distinct on our server, and taken very seriously. Refer to the following:
Wars are instances where two or more tribes are involved in active pre-determined rules agreed upon through a formal hearing known as a "War Council".
All tribes involved must participate in a formal War Council with a mediator before declaring the war.
War Councils will require attendance of three [or more] representivives:
Aggressor Tribe Leader
Defendant Tribe Leader (and leader any other tribes involved)
The War Council will be used to gather information from each side, and determine the war consequences for loss, duration and rules.
This council will be held in character and [if feasible] in game. You will coordinate the locatino/time with your mediator over Discord.
You cannot be the aggressor in war more than once a month.
War rules are subject to counter server rules per the terms agreed upon in conclusion of a war council.
Titanosaurs are only tameable with admin discretion.
You must contact an admin with a legitimate RP reason in order to tame a titanosaur.
Flyers in PVP situations.
A player mounted on a bird may not attack a grounded player or tame, unless the grounded player or tame attacks the player mounted on the bird first.
Players mounted on birds may not pick up other enemy players or tames, unless the player or owner of the tame consents to being picked up first, or if the two are actively involved in KoS Engagements or Raids.
Flyers may still be used in regards to attacking a building during a base raid.
Section V: Base Related Concepts
There are several rules to keep in mind when building. These rules are governed to ensure that members do not ‘accidentally’ break KoS Rights rules through turrets. This section will also cover limitations of platform saddles, land claiming, and other concepts.
You must have a valid reason to build a massive base or own an excessive amount of land.
Quetzal Platform Saddles may only have 2 turrets of either type on them.
You may only have ONE of the three combinations listed below:
2 Species X Plants
1 Auto-Turret & 1 Species X Plant
Quetz Platform Saddle turret placement is limited.
Solo Players may only have 1 Platform Saddle.
Tribes of fewer than 5 may only have 2 Platform Saddles.
Tribes of 5 or more are limited to only 3 Platform Saddles.
Platform Saddles are limited based on number of players in tribe.
Large amounts of tames that are used for combat purposes only will not be allowed without reason & approval from an admin.
This does not include kibble farms
Administers reserve the right to downsize dinosaur armies if they get too large.
Keep you dinosaur armies manageable
Administers will ask for a valid role-play reason if land or bases become too large for the amount of players in that tribe.
If a valid RP reason can be presented, no action will be made; however, if not the base may be subject to downsizing.
Outposts are allowed; however they must be active. Any outposts that seem inactive for a large amount of time will be investigated and could face removal from the location.
This will not happen without first speaking with the owner. Admins will speak with you given this becomes an issue.
Destructible Structures can only be taken down with admin approval.
If you come across an abandoned base or a base that allows demolition, consult an admin before taking action.
Be weary of blocking spawns when building.
If you are worried about blocking spawns of metal or other deposits, ask an admin if it is safe to build there.
If reports of a base blocking spawns come to administer attention, they will investigate the situation as to how much the structure is blocking. If it is deemed that the base blocks too many spawns of a specific material or dinosaur, relocation will be asked of that player/tribe’s base.
“Land Reserving” with pillars or foundations is forbidden.
Land reserving is the act of placing foundations, pillars or any other building structures in order to claim land for whatever purpose.
You are not allowed to place various pillars, foundations, or any other structure just to claim land.
Players are allowed to claim land with actual buildings (roof, door frame & door, walls & foundation).
Caves: You cannot block entry to a cave containing high value cave drops or artifacts. If you are unsure or want to clarify whether that cave is eligible to lock down, consult an admin.
Rafts are considered buildings as well as Platform Saddle buildings. Treat them as such. You may not destroy rafts or kill tames with buildings.
If a raft or animal with a platform saddle (supporting architecture) is destroyed it will be assumed a ‘foundation wipe’ and a hearing will be held with necessary penalties.
You are however allowed to tranquilized a tamed dinosaur with a platform saddle if need be.
Base rules apply to both rafts and platform saddles.
If a tame supporting a building with a platform saddle is on aggressive or attacking you in any way, it is allowed to defend itself. A hearing may be held if suspicions are raised on the concept.
Turrets & Species X Plants
Turrets must be kept on no higher than MEDIUM range with the highest warning timer
There are exceptions:
Interior turrets may be set to high with no warning. Interior turrets are any turrets that do no have ANY direct visibility of the outside of the base, not including doors. Admins have the ability to inspect someone suspected of using doors to get around this rule.
Permission to raise range or lower warning time may be given with admin consent(or in war).
Turrets may not block large resource deposits (i.e. Metal, silica pearls, caves, etc.)
Plant Species X are not regulated
Section VI: Seasonal Rules
Players this season will be expected to leave a "mailbox" on their property. This season mailboxes will be used to place notes for various reasons, but primarily serve as a home for notes left from stolen items and raids. Pin coding all containers has become an option this season, so now all containers such as forges, smithy's, even camp fires are pin code-able. This mailbox must follow a few guidelines:
-Must be a Large Storage Box not pin coded
-Must be painted white, marked with a flag, placed next to a sign that says 'mailbox', or distinguishable in some way for someone to easily recognize it as a mailbox
-Must be visible at the front of your base, able to be reached without issue of turrets, plants, tames or obstacles.
Additionally, for this season, If you choose to raid, you MUST leave a note in someone's mailbox. If you do not find a mailbox during/after your raid, you must consult an admin. If after investigation a mailbox was easily be found, the consequences will fall on you. You are better off searching an area for someone's mailbox prior to engaging, or asking them in RP if they have one. After all, you must contact them in RP before conducting a raid on them anyway.