Every member must read and understand the Rules of the Anthology Role Playing server. It is encouraged that members read the rules regularly to make the experience best for all players.
Members of Anthology RP will not tolerate any form of intentional harassment, discrimination, or racism, directed to or from, any member of the server.
This is a mature community. Verbal interaction is not governed.
All members are granted an open door policy towards all members of staff.
Please take into consideration the experience of other players. Respect other players and staff within the community. We do not tolerate griefing actions (wipes, ruining, etc..).
This is a Role-Playing server. That said you MUST stay in character at all times when on the server, unless otherwise instructed by an officer.
Officers are responsible for the leadership of the community as a whole. Each officer has a rank displaying responsibility weight. It is the job of the officer to encourage growth in the community as well as fulfill assessments they are assigned.
It is encouraged that all members report any suspicious acts of rule breaking to staff members.
It is recommended that each member recall the purpose of the server rules. This community is built to entertain a unique experience to role-play with others on Ark: Survival Evolved, and through the server rules, the staff can govern a safe and enjoyable server for all to appreciate.
When involved in ANY raid, you must leave a note stating why the raid was initiated and who was involved. This applies to all situations in which the victim is not present during the raid, or has lack of knowledge proceeding your attack. This is strictly enforced.
Anyone is welcome to participate within the community. However, an application must be filled in order to gain acceptance to the game server. To apply, click on the "Apply Now" button above.
Anthology RP Rules
The following list of rules serve to protect the sanctity of this server. All applicants must read and be able to demonstrate a clear understanding of these rules during the interview process before being given access to the server. Current members of the Anthology RP server are strongly encouraged to regularly check up on the rules as there are frequent changes.
Nitrado is limited when it comes to governing specific situations. This section consists of a general list of simple rules that are strictly enforced and could result in punishment if not followed properly.
You must appear Offline when playing on the server.
This is to avoid random players/friends from joining.
You may not invite players that are not accepted into the server.
Any player seen on the server that has not formally filed an application, gained acceptance, then successfully interviewed and accepted by an Admin will be immediately kicked.
Admins will then search for the member that may have allowed that player in the server. If the server member associated with that unwhitelisted player is found, Admins will confront the player and one of the following will be decided:
The server member forgot to appear offline and will be given a warning.
The server member intentionally invited the unwhitelisted player and will be issued a necessary penalty.
You may not transfer/download characters to the server.
Admins have the ability to see the Gamertags, levels, and character names of everyone on the ARK. They can also see transfers. Infringement of this rule could result in heavy penalties.
Higher-level players may not rob/attack level 15’s or less and vice versa.
If you are a level greater than 15, you must avoid hostile contact or action with anyone under that level. This goes the other way around as well. Anyone under level 15 may not try to rob or provoke hostilities with anyone a higher level than 15.
If someone breaks this rule and invokes violence upon you, then you may defend yourself as necessary. You may be asked to explain the situation in a hearing.
Exceptions to this rule include:
If the players are engaged in an active tribe vs. tribe war.
If the players have active Kill on Sight (KoS) rights on one another between their tribes. [See Section III]
You may NOT kill or loot sleeping bodies.
If you find a player asleep in the world, whether they are in a base or not, you may not loot or steal from their body. There are no exceptions to this rule.
This also includes relocating someone’s sleeping body in order to get it killed.
Only one forum account per user.
Forum accounts are limited to an individual person.
If you wish to create a new character, simply apply for a new character with the same forum account.
Section II: Role-Playing Rules
Roleplaying is the acting out or performance of a particular role with regard to a person's behavior in a particular context. As a role-playing server, it is frowned upon to not be in character. This section covers all role-playing related rules.
You must act & speak in character at all times.
You are not allowed to speak OOC (Out of Character) unless properly approved by staff.
We expect you to know when it is appropriate to talk OOC & when it is appropriate to speak in character.
Party Chat is not allowed along with any/all other third-party chats. You must remain in game chat while on the server.
Power-Gaming & Meta-Gaming are strictly forbidden.
Power-Gaming is the act of forcing an action or state on another player.
Examples include telling a player that you had cut off their arm, creating a character that cannot be physically represented in game (werewolves, vampires that transform into bats, etc.), and creating demons that affect the physical world. In all cases, the targeted player would be drastically altered in play and will have no say in it.
If you feel that a character you have created may be on the verge of Power-Gaming or intruding upon the lore, present the idea to an Admin, and we will work with you to the best of our ability to help incorporate it into lore.
Meta-Gaming is any strategy, action, or method used in a game which uses external factors to affect the game or goes beyond the supposed limits or environment set by the game. There are many examples of Meta-Gaming.
An example of Meta-Gaming would be to observe a base location on the forums then proceeding to head to that base with intention to raid or infiltrate.
Another example of Meta-Gaming would be to use the Tribe Logs as a means of gathering information in character.
A third example of Meta-Gaming would be looking at a base and knowing who the base belonged to without ever meeting the owner in game.
One last example of Meta-Gaming would be knowing who a person was even if they completely changed their appearance (i.e. wearing a different helmet).
There are, however, specific situations in which Tribe Logs may be used. If a base was raided without a raid form, or a passive tame was killed, Tribe Logs would be allowed to be used to locate the culprit and report them to an Admin.
Value of Life.
The value of life is the very core of roleplaying. Whether it be your own life or another’s, survival is the ultimate goal. By removing this value of life, you eliminate the very reason for playing in the first place. Here are a couple things to keep in mind when referencing this rule.
Respond to life threatening situations as if you were dealing with them in real life. For example, if you were kidnapped, you wouldn’t respond to that situation by simply accepting your death. You would fight to survive.
Removing one’s value of life is tantamount to power-gaming. Nothing can scare you, nothing can break you, and nothing can hurt you. It makes a villain kidnapping you entirely pointless simply due to the fact that nothing they can do to you will work.
Combat Logging is forbidden.
Combat Logging is the act of logging out during a hostile role-play scenario to provide an advantage to you.
If a player sincerely needs to log out during a hostile encounter, they must first inform the opposing party OOC. That player may NOT use this exception to their advantage by lying. Penalties are strong for those who get caught lying.
Engaging in battle and proceeding to turn any tames involved to passive in an attempt to exit battle is also recognized as combat logging. Doing this may result in harsh consequences.
You also may not logout after committing a hostile act for at least twenty minutes.
Your character didn’t die; they recovered from a “critical wound."
If killed, your character assumes recovery from a “critical wound” rather than death. If killed through a roleplaying event, you cannot remember who killed you, and you will lose any KoS Rights you had when you were killed, including rights on those who killed you.
“Insiding” a tribe is seen as a form of griefing.
Insiding refers to doing things such as creating multiple characters for the purpose of causing two tribe to go to war or unclaiming all dinos belonging to your tribe and claiming them for yourself.
Insiding does not, however, mean that things such as sending spies into a tribe are against the rules.
New Life Rule
When killed through a roleplaying event, you cannot remember the events leading up to your death
For example, if a person were to lead you out to a shack in the middle of nowhere with the purpose of killing you, your character would be unable to remember any of the events leading to the shack nor the person who killed you.
Players may not return to the site in which they were killed for at least 15 minutes
The only exception to this rule is if you died from natural causes (i.e. accidentally falling off a cliff, being killed by a random wild dinosaur, etc.)
If killed during a raid, you may not return to the raid
Server members may only change characters TWICE per season.
Any additional character changes must first be approved by the Admin Team.
This serves to improve the role-playing experience of others around you by preventing character change spam as rapid character switches often result in the creation of characters that are severely undeveloped.
Section III: Kill on Sight Rules
Kill on Sight, or KoS, is the act of engaging a player or tribe at the first sight. This is not allowed as a general rule. However, there are exceptions. This section will explain how rights for KoS can be granted and the general rules of KoS once it is given.
You are not allowed to engage in hostilities with another player without first interacting via speech.
You may not kill on first sight. If you wish to attack another player, you must first make a demand. Then, state a consequence that will befall the opposing party if they refuse to comply with the given demand. This is referred to as initiating hostilities. Be careful though, for players are able to defend themselves from you given that you attack them.
An example for a demand/consequence would be, “Give me your food” (demand) “or I will kill you” (consequence).
Killing is a Last Resort.
Refrain from “critically wounding” someone unless absolutely necessary.
KoS Rights are voided when one of the following occur:
You are killed by that player (exception in tribe war).
Either member of that KoS initiation loses means to fight/defend.
2 hours’ time passes (If two or more tribes are in an active war/battle, KoS rights remain solid until 2 hours after said battle).
You can gain KoS Rights by initiating hostilities with a member or tribe.
KoS Rights are gained through the demand/consequence procedure as well as a response to any act of unethical violence. (Unethical meaning a rule breaker.)
You have the right to defend yourself by any means given that player breaks a rule. However, be prepared to present the occurrence via a formal hearing in front of the Admin Team.
KoS Rights can either be given on a Tribe scale or a Member vs. Member scale.
Be sure that it is 100% confirmed that you are in an active war with a tribe before you assume KoS Rights with a tribe.
KoS Rights with an individual are different. Refer to the above to see what includes causes for PvP KoS Rights.
You may take hostages, but consider the following:
If you take an active hostage, you may only kill that hostage if they are listed as an active KoS Target for your tribe/person.
You may only hold a hostage for no more than 6 hours.
We encourage that you RP with the hostage. Make an effort to allow the experience to be enjoyable for both characters. This falls under Rule No. 5 of the Code of Conduct.
Flyers in PVP
Refer to Section IV, Rule 8
Purlovia (Badger) mines must be within 10 foundations of a base, and they must be clearly marked by a sign.
A breach of this rule is seen as a breach of KoS.
Section IV: Base Attacking/Raiding Rules
When attacking/raiding another player’s base, you must abide by a few limitations. These limitations are enforced in order to create the best experience for our server members and were created with intent to use as little governing as possible without the sacrifice of entertainment.
Raiding is defined in this section as any means to destroy a structure (or section of structure) in order to take anything from a base that is not yours. This also includes bases with doors left open for easier access.
When raiding, be weary of ruining. Ruining is defined as the result of excess damage done specifically to containers (i.e. destroying 50% or more of containers during a raid). Rule breaks pertaining to ruining are handled on a case by case basis and are up to admin interpretation.
If you do choose to raid someone, you must follow the guidelines listed below.
You must leave a note containing your reason OR clue for raiding:
i.e. "You find a bit of medical powder on the floor and only your narcotics were stolen".
This rule only applies during an offline raid, OR if the player was not aware or present at the time.
You must fill out a raid form prior to the raid using both of the following methods:
Discord (Copy/Paste the template on the Discord server and send it to an Admin along with one Head of Staff via private message)
Exceptions to this rule are if you steal from containers left out in the open. This includes boxes, crop plots, generators, smithies, fabricators, etc. These items are exempt if they are not IN a building.
You must have a valid Role-Play reason to raid or follow KoS guidelines with demand & consequence.
If a mailbox is not found during a raid on a raft, a note cannot be left. Thus, the raiders are not at fault for a missing note.
Seeing as though it is impossible to leave a note on a raft lacking a mailbox, those raiding the raft are exempt from leaving a note, and the owner of the raft is seen to be at fault for the incident if a complaint were to be filed.
You may not raid the same LOCATION more than once per week.
This is to allow the player to recover properly.
This rule is void, however, if the targeted tribe retaliates.
The only other exception to this rule is during a war.
You may only damage tames & turrets of which are a direct threat to you.
No killing passive tames as these do not pose a threat.
Passive tames may be tranquilized in order to gain access to inventory.
f a tame is killed whilst trying to be tranquilized, state the reasons in your note.
If a passive tame is killed by accident, notify an admin and the player who was raided.
If an auto turret is not attacking you, leave it alone until it poses a threat.
Any players found asleep during a raid must remain untouched & not looted.
This falls under Section I, Sub-Section 5.
This also includes if a player disconnects from the server during a raid. You may not attack that player until they wake.
We would much rather you ask that player if it were really a disconnection or if they were Combat Logging [See Section II, Sub-Section 3], but if it is unclear of the truth, see an admin.
You must cause as little damage as possible when raiding.
Avoid causing too much collateral damage (explosives) to the best of your ability. If the amount of damage caused is excessive in reference to the reason for raiding, punishment may be given.
There are limitations when using Demand & Consequences as your reasoning for raiding a base.
When you use this strategy towards another player you should consider the following limitation:
You may only kill tames or destroy structures within reason. If the demand is met, you lose the right.
You must leave that player alone if the demand is met.
Wars are distinct on our server and taken very seriously. Refer to the following:
Wars are instances where two or more tribes are involved in active pre-determined rules agreed upon through a formal hearing known as a "War Council".
All tribes involved must participate in a formal War Council with a mediator before declaring the war.
War Councils will require attendance of three [or more] representatives:
Aggressor Tribe Leader
Defendant Tribe Leader (and leader any other tribes involved)
The War Council will be used to gather information from each side, and determine the war consequences for loss, duration, and rules.
This council will be held in character and [if feasible] in game. You will coordinate the location/time with your mediator over Discord.
You cannot be the aggressor in war more than once a month.
War rules are subject to counter server rules per the terms agreed upon in conclusion of a war council.
Players may not return to a raid after dying
See Section II, Rule 8, Sub-Section II.
Flyers in PVP situations.
A player mounted on a bird may not attack a grounded player or tame, unless the grounded player or tame attacks the player mounted on the bird first.
Players mounted on birds may not pick up other enemy players or tames unless the player or owner of the tame consents to being picked up first. The only exception to this is if the two are actively involved in KoS Engagements or Raids.
Flyers may still be used in regards to attacking a building during a base raid.
Section V: Taming and Base Related Concepts
There are several rules to keep in mind when building. These rules are governed to ensure that members do not accidentally break KoS Rights rules through turrets. This section will also cover limitations of platform saddles, land claiming, and other concepts.
Be weary of blocking spawns when building.
If you are worried about blocking spawns of metal or other deposits, ask an admin if it is safe to build there.
If reports of a base blocking spawns come to administer attention, they will investigate the situation as to how much the structure is blocking. If it is deemed that the base blocks too many spawns of a specific material or dinosaur, relocation will be asked of that player/tribe’s base.
Destructible Structures can only be taken down with admin approval.
If you come across an abandoned base or a base that allows demolition, consult an admin before taking action.
All taming structures must be destroyed after use.
Taming structures create mass amounts of lag when left alone after use. In order to reduce said lag, all taming structures must be destroyed after use.
Keep your dinosaur armies manageable.
Large amounts of tames that are used for combat purposes only will not be allowed without reason & approval from an admin.
This does not include kibble farms
Administers reserve the right to downsize dinosaur armies if they get too large
Tribes have a hard tame limit of 250 tames per tribe.
This serves to keep roleplay potential when involved in PvP gameplay and to reduce overall lag..
Platform saddles that are not used for PvP are unregulated
Platform saddles not built for PvP are not able to be used in any base raids or wars.
PvP focused platform saddles are limited based on the number of players in a tribe.
Solo Players may only have 1 PvP Platform Saddle.
Tribes of fewer than 5 may only have 2 PvP Platform Saddles.
Tribes of 5 or more are limited to only 3 PvP Platform Saddles.
You must have a valid reason to build a massive base or own an excessive amount of land.
Administers will ask for a valid role-play reason if land or bases become too large for the amount of players in that tribe.
If a valid RP reason can be presented, no action will be made; however, if not, the base may be subject to downsizing.
Outposts are allowed; however, they must be active. Any outposts that seem inactive for a large amount of time will be investigated and could face removal from the location.
This will not happen without first speaking with the owner. Admins will speak with you given this becomes an issue.
“Land Reserving” with pillars or foundations is forbidden.
Land reserving is the act of placing foundations, pillars or any other building structures in order to claim land for whatever purpose.
In addition, any mines or traps not within eyesight of your base will be seen as land reserving and/or a breach of KoS rules.
If sea mines are used by your tribe, there must be clear signs left around the mine area stating a warning to all players seeking to cross that area.
You are not allowed to place various pillars, foundations, or any other structure just to claim land.
Players are allowed to claim land with actual buildings (roof, door frame & door, walls & foundation).
Caves: You cannot block entry to a cave containing high value cave drops or artifacts. If you are unsure or want to clarify whether that cave is eligible to lock down, consult an admin.
Under no circumstances can a tribe own more than ONE Giga.
As a roleplaying server, we want there to still be roleplay potential in PvP situations. Owning mass amounts of Gigas completely eliminates that focus.
Gigas may NOT be bred.
All players must leave a “mailbox” on their property.
Mailboxes must follow a few guidelines
A mailbox can be either an unlocked storage box or an unlocked large storage box.
Your mailbox must be clearly labeled as such using a sign.
Your mailbox must be visible in the front of your base and able to be reached without intrusion of turrets, aggressive tames, or obstacles.
Mailboxes are used to place notes for multiple reasons. They may be used to invite you to a player run gathering, just to say hello, etc.
If you choose to raid, the raid note left behind must be left in the player’s mailbox.
Consult an admin if you are unable to find a mailbox during a raid.
Rafts are considered buildings as well as Platform Saddle buildings. Treat them as such. You may not destroy rafts or kill tames with buildings.
If a raft or animal with a platform saddle (supporting architecture) is destroyed, it will be considered a foundation wipe, and a hearing will be held with necessary penalties.
You are, however, allowed to tranquilize a tamed dinosaur with a platform saddle if need be.
Base rules apply to both rafts and platform saddles.
If a tame supporting a building with a platform saddle is on aggressive or attacking you in any way, you are allowed to defend yourself. A hearing may be held if suspicions are raised on the concept.
Turrets & Species X Plants.
Turrets hostile to players and tamed dinos may only be placed in the interior of bases
Interior turrets may be set to High with No Warning. Interior turrets are any turrets that do no have ANY direct visibility of the outside of the base, not including doors. Admins have the ability to inspect someone suspected of using doors to get around this rule.
Turrets placed on the exterior of bases MUST be set to Wild Dinos only and can be set to High with No Warning.
Breaches of this rule are taken extremely seriously and will result in harsh punishment.
Turrets may not block large resource deposits (i.e. Metal, silica pearls, caves, etc.)